GODSTEEL (v0.17.5 Demo)
A downloadable game for Windows
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Welcome to the GODSTEEL v0.17.5 Demo!
[GODSTEEL is a fast paced retro arcade styled shooter where you play as the queen's royal knight in a fallen machine world where the king has turned on his people and a revolution has struck!]
[You are the monolith's last hope, Omega!]
Published | 6 hours ago |
Status | In development |
Platforms | Windows |
Author | GODSTEEL |
Genre | Action, Adventure, Platformer |
Tags | 3D, Atmospheric, Fantasy, First-Person, Retro, Singleplayer |
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Click download now to get access to the following files:
GODSTEEL(v0.17.5).zip 512 MB
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VERSION PATCH NOTES
v0.17.5
-Level 1-C added.
-Level 1-D added.
-New Sword upgrade is found in S-1 (the first shop)
S-1’s position in the timeline is now before 1-B and after 1-A.
-Vassals now block all damage while shielding
-Sword cooldown lowered (Was 2 seconds, now 1.5 seconds.)
-Collision bugs fixed in the tutorial level and 1-A
-Ignio & Orck being damageable during their intro is fixed
-New Ignio & Orck voicelines
-New enemy spawn effects and sounds
-All music revamped & final
-Explosions now do half as much damage as they used to
-New subtitles for ignio & orck
-Settings added, configurable sound effects audio volume and the same for music volume.
-Fixed in the tutorial exiting through the window at the end not activating the music and color shift
-Basically rewrote the game’s entire UI system to make it simpler for me to work with
-Rewrote the floor codes to not manage the overlays on the UI, like the red effect for the player getting hit and the parry effect, but let the UI itself handle that. So no longer do i have to update the UI in every level scene, the UI itself is its own scene now and i only have to update it once.
-Made the game save your data instantly upon picking up either the sword or green pistol in the tutorial.
-Reloading/restarting the current level fixed for the update.
-Quitting a level to the main menu fixed for the update.
-Completely reworked S-1 (the first shop, after 1-B), it has a new shopkeeper NPC that talks to you and a menu that pops up where you can select what to buy.
-New sounds for guns firing and bullets hitting things
-Shotgun alpha now knocks you back slightly on shooting it
-Player now gets pushed back depending on how hard they are hit by an enemy/explosion
-Player walk speed decreased slightly
-Player movement has been generally reworked, dashing and jumping now feel more responsive and instant but still smooth and fitting to the player’s input.
-Dash now sends you forwards when you dash while not moving
-Enemy “Billman” added
-Enemy “Engineer” added
-Enemy “Gardener” added
-There's probably more, i just forgot